Environment & Composition Designer
Do you have an excellent artistic eye, knack for composition and great spatial reasoning? Can you also model props, taking concepts to final in Maya? Well then, please apply!
Model, texture and create static meshes and collision for environments for use in-game.
Work with the the art team to provide a consistent style through all aspects of the game.
Contribute to level compositions - participate in design conversations, grey-boxing levels, level flow, set decking and finalling.
Help tackle and solve issues with asset creation and performance.
Expert in Maya including modeling, lighting and texturing tools.
Proficient with Zbrush and Photoshop.
Strong understanding of architecture, lighting, composition and design.
Excellent 3d composition skills
Able to create custom materials and all associated maps - bump, normal, etc.
Experience in both static and dynamic lighting and shadow techniques.
Comfortable with UE3/UE4.
Ability to breakdown tasks with accurate time estimates, from high-level components to smaller tasks.
Capable of working independently, keeping on-task and motivated.
Excited and able to work with a small, nimble team and participate in major decisions.
Send your application to firstname.lastname@example.org with the title "Environment & Composition Designer”.
Please include links to your portfolio, including any past projects you have worked on. Stylized is preferred!