If you’re an incredibly capable level designer with ample spacial reasoning skills, a strong sense of storytelling, great sense of pacing and an eye for good compositions in 3d, please reach out to us!
Level design requires a massive amount of testing and collaboration between all of us on the team; you’ll primarily be working with the project lead each day, while also testing new designs with internal members of the team as often as possible. Once production ramps up, we like to hold monthly group playtest sessions with select outside sources to keep our designs sharp.
Your responsibilities + attributes
Work closely with the project lead to help compose a structure for numerous unique zones
Help to concept and craft the feel and design standards for levels, environmental hazards and various in-world interactions
A passion for great level design derived from firm examples within other games
Capable of telling a story through level design
Capable of giving and receiving constructive feedback on designs. Strong communication skills are vital, as we’re incredibly open and straightforward when it comes to our internal conversations about gameplay
Capable of working independently, keeping on-task and motivated
Excited and able to work with a small, nimble team and participate in major decisions
Skills + Experience
Shipped/built to completion at least one game as a level designer, preferably single player
Extensive knowledge of Unreal 4, particularly working with Blueprints and other relevant toolsets for scripting
Worked with playtesters, with a firm grasp on how to conduct play test sessions whether individual or larger in scale. Can process and implement player feedback appropriately
Highly skilled game player with third person action games
Send your application to email@example.com with the title “Job application – Level Designer”.
Please include specific skills you would bring to a new project, as well as any links to current and/or past projects.
*Candidates must be legally authorized to work and accept new employment in the U.S.